You do not need to add the ArcGIS Location Component to every Actor in the level.Positive values will tilt the left side upward (or right side downward). Roll is the equivalent of tilting a plane's wings up or down (rotating along the axis that passes through the center of the plane from front to back). Roll: Sets the roll or forward axis of the Actor.Positive values, looking forward, are above the horizon (pointing upward) and negative values are below the horizon (pointing downward). Pitch is the equivalent of moving a plane's nose up or down (rotating along the axis that passes through the plane's wings). Pitch: Sets the pitch or right axis of the Actor.To rotate clockwise, use a negative value. It represents the number of degrees by which the game object will be rotated, measured counterclockwise from the north. Heading: Sets the heading or up axis of the Actor.(Specifying the spatial reference with Well-Known Text (WKT) is not supported for the ArcGIS Location Component.) Spatial Reference WKID: Well-Known ID (WKID) of the spatial reference for the X, Y and Z values.The units is depending on the spatial reference. Z (Altitude): Sets the vertical distance of the Actor above the Earth.A projected position value for projected coordinate systems or a latitude value for geographic coordinate systems. Y (Latitude) : Specifies the north–south position of the Actor on the Earth's surface.A projected position value for projected coordinate systems or a longitude value for geographic coordinate systems. X (Longitude) : Specifies the east–west position of the Actor on the Earth's surface.The ArcGIS Location Componentuses the pivot of the Actor as the setting point. Make sure your Actor is selected in the Details panel and change the Mobility to Movable.Ĭlick on the ArcGIS Location in the Details panel and set the initial position and rotation. For more information on Components see Unreal Engine's documentation under Components section. To allow your project's existing Actors to track within an ArcGISMap with geographic coordinates, you can add an ArcGIS Location component.ĪrcGISMapsSDK for Unreal Engine C Classes\ArcGISMapsSDK\Public\ArcGISMapsSDK\ComponentsĬlick Add button in the Details panel and search for ArcGIS Location to add the Component to your Actor. In the World Settings panel, go to the World group and open Advanced settings. Navigate to Window -> World Settings in the menu bar. If you use a macOS, you may need to whitelist the plugin in Security
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